Process(const Float32 *inSourceP, Float32 *inDestP, UInt32 inFramesToProcess, UInt32 inNumChannels, bool &ioSilence) | SampleEffectUnit::SampleEffectKernel | [virtual] |
Reset() | SampleEffectUnit::SampleEffectKernel | [virtual] |
SampleEffectKernel(AUEffectBase *inAudioUnit) | SampleEffectUnit::SampleEffectKernel | [inline] |